I'm a front end engineer based in Seattle, WA who builds UI systems for web and games. I care about the moment when everything clicks, and using something feels effortless. Accessibility isn't an afterthought for me. It's part of what makes something feel right.
Most recently, I worked on State of Decay 3 building the UI players interact with constantly. Menus, inventory, HUD. The kind of work where getting it wrong means frustration, and getting it right means no one notices at all.
When I'm not coding, I'm usually practicing bass guitar, bouldering, or kayaking.